Services for Games Publishers

  • Internal Development
    • Execs, is your team not telling the truth about a project? Use us to find out.
    • Execs, is your Producer making the game to make their career, rather than the game the company wants? Use us to find out.
    • Concerns/problems with an internal development team? We can give an objective independent report.
    • Operational Audit and Technical Due Diligence of your internal development team
      • Management and Management Tools / Processes Audit
        • Interview Senior Staff, management and leads.
        • Review Reporting structure and processes.
        • Review use of project planning and scheduling tools. (e.g. MS Project)
        • Review head count / cost ratio.
        • Analysis of costing methods.
      • Game Specification Audit
        • Verification that game specification is achievable and affordable.
      • Game Design Audit
        • Design Audit of processes used, ensuring templates and design writing aids are used.
      • Software and Tools Audit
        • Tools and editors; ensuring that they are fully operational and easy to use.
        • Technical Software Audit.
        • Technical Engine Audit.
      • Security Audit
        • Maintain “live” and fully up to date copy of source code.
        • Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
        • Security checks / Prevent leaks of products.
        • Confidentiality Audit.
        • Asset Management of source code for fast retrieval.
        • Fire and disaster management.
      • Legal and Intellectual Property Audit (working with Legal Firm)
        • IP Audit. e.g. Look for any copyright infringement of main character in game.
        • Check trade marking and ownership of names.
        • Check that any assignments of copyright are clean.
        • Check escrows and any related agreements.
        • Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
        • Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
        • Check film and TV license rights are clean and secure, where relevant.
      • Financial Audit (working with Accountancy Firm)
        • Financial Audit checking stability of company.
        • Review accounts, and management accounts.
        • Burn Rate Audit. (Realistic or not?)
        • Check funds are being spent on project.
        • Check profit margins and contingency.
      • People Audit
        • Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
        • People Skill Audit. (Including software skills).
        • Interview of Leads to ensure management skills.
        • Check personnel / HR issues
        • Accurate head count burn rate calculations.
      • Risk Analysis
        • Identifying risks and recommendations to reduce risks.
        • Define appropriate risk management systems.
        • Ongoing monitoring of risk areas.
      • Project Management
        • Ongoing management of project and monthly reporting on project.
      • Project Recovery
        • To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
        • Lining up “two back up” developers who could complete the project and get to market on time.
  • Starting an External Development Product
    • Games Audit can source developers for you.
    • Games Audit can organise “open tenders” for products from developers.
    • Games Audit can project-manage projects for you.
    • Operational Audits and Technical Due Diligence of Developer/s prior to signing
      • Management and Management Tools / Processes Audit
        • Interview Senior Staff, management and leads.
        • Review Reporting structure and processes.
        • Review use of project planning and scheduling tools. (e.g. MS Project)
        • Review head count / cost ratio.
        • Analysis of costing methods.
      • Game Specification Audit
        • Verification that game specification is achievable and affordable.
      • Game Design Audit
        • Design Audit of processes used, ensuring templates and design writing aids are used.
      • Software and Tools Audit
        • Tools and editors; ensuring that they are fully operational and easy to use.
        • Technical Software Audit.
        • Technical Engine Audit.
      • Security Audit
        • Maintain “live” and fully up to date copy of source code.
        • Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
        • Security checks / Prevent leaks of products.
        • Confidentiality Audit.
        • Asset Management of source code for fast retrieval.
        • Fire and disaster management.
      • Legal and Intellectual Property Audit (working with Legal Firm)
        • IP Audit. e.g. Look for any copyright infringement of main character in game.
        • Check trade marking and ownership of names.
        • Check that any assignments of copyright are clean.
        • Check escrows and any related agreements.
        • Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
        • Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
        • Check film and TV license rights are clean and secure, where relevant.
      • Financial Audit (working with Accountancy Firm)
        • Financial Audit checking stability of company.
        • Review accounts, and management accounts.
        • Burn Rate Audit. (Realistic or not?)
        • Check funds are being spent on project.
        • Check profit margins and contingency.
      • People Audit
        • Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
        • People Skill Audit. (Including software skills).
        • Interview of Leads to ensure management skills.
        • Check personnel / HR issues
        • Accurate head count burn rate calculations.
      • Risk Analysis
        • Identifying risks and recommendations to reduce risks.
        • Define appropriate risk management systems.
        • Ongoing monitoring of risk areas.
      • Project Management
        • Ongoing management of project and monthly reporting on project.
      • Project Recovery
        • To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
        • Lining up “two back up” developers who could complete the project and get to market on time.
  • Ongoing External Product Developent
    • Execs, is your team not telling the truth about a project? Use us to find out.
    • Execs, is your Producer making the game to make their career, rather than the game the company wants? Use us to find out.
    • Breakdown in relations with external developer? We will unravel and can make good or terminate.
    • Suspect your Developer is cheating on the head count on your project, our due diligence will find out.
    • Not convinced the budget is being spent on your project by the developer? We provide ongoing Operational Audits and Technical Due Diligence of your Developer/s during development
      • Management and Management Tools / Processes Audit
        • Interview Senior Staff, management and leads.
        • Review Reporting structure and processes.
        • Review use of project planning and scheduling tools. (e.g. MS Project)
        • Review head count / cost ratio.
        • Analysis of costing methods.
      • Game Specification Audit
        • Verification that game specification is achievable and affordable.
      • Game Design Audit
        • Design Audit of processes used, ensuring templates and design writing aids are used.
      • Software and Tools Audit
        • Tools and editors; ensuring that they are fully operational and easy to use.
        • Technical Software Audit.
        • Technical Engine Audit.
      • Security Audit
        • Maintain “live” and fully up to date copy of source code.
        • Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
        • Security checks / Prevent leaks of products.
        • Confidentiality Audit.
        • Asset Management of source code for fast retrieval.
        • Fire and disaster management.
      • Legal and Intellectual Property Audit (working with Legal Firm)
        • IP Audit. e.g. Look for any copyright infringement of main character in game.
        • Check trade marking and ownership of names.
        • Check that any assignments of copyright are clean.
        • Check escrows and any related agreements.
        • Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
        • Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
        • Check film and TV license rights are clean and secure, where relevant.
      • Financial Audit (working with Accountancy Firm)
        • Financial Audit checking stability of company.
        • Review accounts, and management accounts.
        • Burn Rate Audit. (Realistic or not?)
        • Check funds are being spent on project.
        • Check profit margins and contingency.
      • People Audit
        • Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
        • People Skill Audit. (Including software skills).
        • Interview of Leads to ensure management skills.
        • Check personnel / HR issues
        • Accurate head count burn rate calculations.
      • Risk Analysis
        • Identifying risks and recommendations to reduce risks.
        • Define appropriate risk management systems.
        • Ongoing monitoring of risk areas.
      • Project Management
        • Ongoing management of project and monthly reporting on project.
      • Project Recovery
        • To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
        • Lining up “two back up” developers who could complete the project and get to market on time.