Services for Games Publishers
- Internal Development
- Execs, is your team not telling the truth about a project? Use us to find out.
- Execs, is your Producer making the game to make their career, rather than the game the company wants? Use us to find out.
- Concerns/problems with an internal development team? We can give an objective independent report.
- Operational Audit and Technical Due Diligence of your internal development team
- Management and Management Tools / Processes Audit
- Interview Senior Staff, management and leads.
- Review Reporting structure and processes.
- Review use of project planning and scheduling tools. (e.g. MS Project)
- Review head count / cost ratio.
- Analysis of costing methods.
- Game Specification Audit
- Verification that game specification is achievable and affordable.
- Game Design Audit
- Design Audit of processes used, ensuring templates and design writing aids are used.
- Software and Tools Audit
- Tools and editors; ensuring that they are fully operational and easy to use.
- Technical Software Audit.
- Technical Engine Audit.
- Security Audit
- Maintain “live” and fully up to date copy of source code.
- Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
- Security checks / Prevent leaks of products.
- Confidentiality Audit.
- Asset Management of source code for fast retrieval.
- Fire and disaster management.
- Legal and Intellectual Property Audit (working with Legal Firm)
- IP Audit. e.g. Look for any copyright infringement of main character in game.
- Check trade marking and ownership of names.
- Check that any assignments of copyright are clean.
- Check escrows and any related agreements.
- Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
- Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
- Check film and TV license rights are clean and secure, where relevant.
- Financial Audit (working with Accountancy Firm)
- Financial Audit checking stability of company.
- Review accounts, and management accounts.
- Burn Rate Audit. (Realistic or not?)
- Check funds are being spent on project.
- Check profit margins and contingency.
- People Audit
- Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
- People Skill Audit. (Including software skills).
- Interview of Leads to ensure management skills.
- Check personnel / HR issues
- Accurate head count burn rate calculations.
- Risk Analysis
- Identifying risks and recommendations to reduce risks.
- Define appropriate risk management systems.
- Ongoing monitoring of risk areas.
- Project Management
- Ongoing management of project and monthly reporting on project.
- Project Recovery
- To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
- Lining up “two back up” developers who could complete the project and get to market on time.
- Starting an External Development Product
- Games Audit can source developers for you.
- Games Audit can organise “open tenders” for products from developers.
- Games Audit can project-manage projects for you.
- Operational Audits and Technical Due Diligence of Developer/s prior to signing
- Management and Management Tools / Processes Audit
- Interview Senior Staff, management and leads.
- Review Reporting structure and processes.
- Review use of project planning and scheduling tools. (e.g. MS Project)
- Review head count / cost ratio.
- Analysis of costing methods.
- Game Specification Audit
- Verification that game specification is achievable and affordable.
- Game Design Audit
- Design Audit of processes used, ensuring templates and design writing aids are used.
- Software and Tools Audit
- Tools and editors; ensuring that they are fully operational and easy to use.
- Technical Software Audit.
- Technical Engine Audit.
- Security Audit
- Maintain “live” and fully up to date copy of source code.
- Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
- Security checks / Prevent leaks of products.
- Confidentiality Audit.
- Asset Management of source code for fast retrieval.
- Fire and disaster management.
- Legal and Intellectual Property Audit (working with Legal Firm)
- IP Audit. e.g. Look for any copyright infringement of main character in game.
- Check trade marking and ownership of names.
- Check that any assignments of copyright are clean.
- Check escrows and any related agreements.
- Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
- Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
- Check film and TV license rights are clean and secure, where relevant.
- Financial Audit (working with Accountancy Firm)
- Financial Audit checking stability of company.
- Review accounts, and management accounts.
- Burn Rate Audit. (Realistic or not?)
- Check funds are being spent on project.
- Check profit margins and contingency.
- People Audit
- Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
- People Skill Audit. (Including software skills).
- Interview of Leads to ensure management skills.
- Check personnel / HR issues
- Accurate head count burn rate calculations.
- Risk Analysis
- Identifying risks and recommendations to reduce risks.
- Define appropriate risk management systems.
- Ongoing monitoring of risk areas.
- Project Management
- Ongoing management of project and monthly reporting on project.
- Project Recovery
- To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
- Lining up “two back up” developers who could complete the project and get to market on time.
- Ongoing External Product Developent
- Execs, is your team not telling the truth about a project? Use us to find out.
- Execs, is your Producer making the game to make their career, rather than the game the company wants? Use us to find out.
- Breakdown in relations with external developer? We will unravel and can make good or terminate.
- Suspect your Developer is cheating on the head count on your project, our due diligence will find out.
- Not convinced the budget is being spent on your project by the developer? We provide ongoing Operational Audits and Technical Due Diligence of your Developer/s during development
- Management and Management Tools / Processes Audit
- Interview Senior Staff, management and leads.
- Review Reporting structure and processes.
- Review use of project planning and scheduling tools. (e.g. MS Project)
- Review head count / cost ratio.
- Analysis of costing methods.
- Game Specification Audit
- Verification that game specification is achievable and affordable.
- Game Design Audit
- Design Audit of processes used, ensuring templates and design writing aids are used.
- Software and Tools Audit
- Tools and editors; ensuring that they are fully operational and easy to use.
- Technical Software Audit.
- Technical Engine Audit.
- Security Audit
- Maintain “live” and fully up to date copy of source code.
- Keep back-ups and off-site deposits of all code and masters in bank deposit boxes.
- Security checks / Prevent leaks of products.
- Confidentiality Audit.
- Asset Management of source code for fast retrieval.
- Fire and disaster management.
- Legal and Intellectual Property Audit (working with Legal Firm)
- IP Audit. e.g. Look for any copyright infringement of main character in game.
- Check trade marking and ownership of names.
- Check that any assignments of copyright are clean.
- Check escrows and any related agreements.
- Check software licenses are up to date. e.g. Alien Brain, Renderware, Photoshop, MS Project etc.
- Check for ownership of technology IP. e.g. Check the engine is actually owned by developer.
- Check film and TV license rights are clean and secure, where relevant.
- Financial Audit (working with Accountancy Firm)
- Financial Audit checking stability of company.
- Review accounts, and management accounts.
- Burn Rate Audit. (Realistic or not?)
- Check funds are being spent on project.
- Check profit margins and contingency.
- People Audit
- Employee and Freelance contract Audits. (To ensure all rights are owned by the company)
- People Skill Audit. (Including software skills).
- Interview of Leads to ensure management skills.
- Check personnel / HR issues
- Accurate head count burn rate calculations.
- Risk Analysis
- Identifying risks and recommendations to reduce risks.
- Define appropriate risk management systems.
- Ongoing monitoring of risk areas.
- Project Management
- Ongoing management of project and monthly reporting on project.
- Project Recovery
- To get the project complete on time in a variety of scenarios. e.g. When a developer goes bust
- Lining up “two back up” developers who could complete the project and get to market on time.